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This project showcases selected fragments of my work on a large-scale MMORPG, where I was responsible for creating and integrating VFX that supported gameplay readability and the overall visual identity of the game.
My responsibilities included the creation of combat, interactive object, and environmental effects. I also worked on optimizing footsteps and environmental effects using data channels to improve performance and scalability.
Unfortunately, the project was eventually cancelled, and not all planned content was completed.
Nevertheless, the presented work reflects the intended direction and demonstrates how the visual effects were designed to support gameplay and the overall aesthetic goals of the project.

I would like to thank the entire VFX team for their collaboration, feedback, and shared expertise throughout development.
Special thanks to Sergey Popov, Illia Zubariev, Cyriel De Jonghe, and Dmytro Dubovskyi for their direct contributions and support.
https://www.artstation.com/fonzub
https://www.artstation.com/cyrield
https://www.artstation.com/vfx

I am also grateful to the broader project team — Art, Design, Engineering, and Production — for the collaboration and shared effort throughout development.